01. Introduction and project overview
02. Collecting references
03. Blocking forms of the head from a sphere
04. Blocking in eyes, brow, nose, and cheeks
05. Tweaking the shapes
06. Working more on sculpting the head
07. Starting wrinkling and skin detail
08. Defining the face with detail
09. Blocking in the arms and hands
10. Continuing blocking in the arms and hands
11. Detailing the arms
12. Beginning to block clothing in ZBrush
13. Creating clothing forms
14. Cloth detailing on button down shirt
15. Combining the two shirts
16. Pushing the detail on the t-shirt
17. Beginning the detailing process on the pants
18. Finishing the pants detail
19. Base mesh creation of the shoes
20. Shoe sculpting in ZBrush
21. Finishing the shoes
22. Defining button and cloth details in Maya
23. Applying button to cloth and shoe details
24. Adjusting shirt and shoe detail
25. Quick jewelry creation for our character
26. Finalizing geometry of our character
27. Getting our mesh ready for retopology
28. Getting into TopoGun
29. Retopologizing the face
30. Finishing the retopology of the face
31. Retopologizing the arms and hands
32. Continuing to retopologize the hands and arms
33. Creating the inside of the mouth
34. Continuing cleaning up the model
35. UVing the clothing
36. Laying out the UVs in Maya
37. Normal map generation
38. Map generation and composition
39. Collecting the needed maps for dDo
40. Hand painted skin textures in ZBrush
41. Continuing to hand paint textures
42. Texture mapping in TopoGun
43. Texture mapping in dDo
44. Adding diffuse, specular, and gloss textures
45. Finalizing textures of our image
46. Final presentation of the render
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