01. Introduction and Overview
02. Setting up reference images
03. Building Zsphere armature
04. Shaping the adaptive skin
05. Sculpting the main body
6. Breaking apart the legs and feet
07. Sculpting the arms
08. Sculpting the head
09. Modifying the facial topology in Maya
10. Adding the ears
11. Modifying the head and chest topology
12. Changing the hand topology and adding eyes
13. Making the eyelids
14. Finishing the face sculpt
15. sculpting the chest
16. Modeling the shirt base in Maya
17. Starting the vast base
18. Finishing the vest base
19. Building the pants base
20. Building the base of the boot
21. Adding pieces to the boot in Maya
22. Sculpting the boot
23. Adding boot detail with ZBrush primitives
24. Adding detail to the boot with shadowbox
25. Detailing the boot heel
26. Adding the boot trim in Maya
27. Adding the holster straps
28. Sculpting the pants
29. Building the pants trim and small belt
30. Sculpting the shirt
31. Sculpting the vest
32. Building the vest trim and zipper
33. Adding the sleeve and knife bands
34. Building the arm bands with mesh extraction
35. Adding the holster
36. Building the large utility belt
37. Building the magazine cases
38. Modeling the throwing knives
39. Building the hair base with topology tools
40. Sculpting the hair
41. Sculpting the eyebrows
42. Building the eyelashes
43. Making final adjustments
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