在每个三维软件当中,都有一个集群[人群]动画模拟功能,但似乎都是鸡肋,不是容量不够,就是渲染能力不够,所以就衍生出来这些强大的集群模拟插件,SSS非常的期待Golaem Crowd发展3DMAX版本。

集群模拟其实就是模拟一群人的动画,比如生化危机的场面,可以随意控制人的方向,以及动态形式,所有说学会这个插件做这些非常震撼的画面是非常容易的。

Golaem Crowd v6.3.2更新日志:

NEW FEATURES

Support of XGen groom on static meshes with Arnold
Support of XGen groom on static meshes with V-Ray
New Populate On Curve mode in the Population Tool
New Follow Curve mode in the GoTo Behavior
IMPROVEMENTS

Golaem up axis is now dynamic for Group Entities as well
Support of NavMesh switch in the SetTerrain Behavior
Added footprints display in The Motion Clip Preview Tool
The Motion Clip node and the Motion Clip Preview Tool display the same values as the Character Maker
MEL Expression now supports Golaem Attribute inner expression (##expression##)
New path following attributes in the GoTo Behavior
Improved performances of the Navigation Behavior
BUG FIXES

Fixed path planning in the GoTo Behavior
Fixed path following in large environments in the GoTo Behavior
Fixed stopping interpolation in the Physicalize Behavior
Fixed a crash when selecting cached Entities in Maya 2018 VP2.0
Fixed a crash when rendering killed / emitted Entities
Fixed a crash when perceiving killed entities in the Visual Feedback
Fixed ground display in the Visual Feedback
Fixed Perception not working correctly with the Kill and Emit Behaviors
Fixed Perception and Sensor Locators VP2 display
REFACTORING

Channel distanceToGoToTarget reports a real distance to target
Automatic export of a Simulation Cache Library File when a simulation is exported
Motion Clip Edit Parameters are linked to the original parameters by default
SUPPORTED RENDERING ENGINES

Mtoa 3.0, 2.X
V-Ray For Maya 3.6X
V-Ray For 3ds Max 3.60.XX
Renderman Studio 21.3 & 21.4
Mental Ray 3.13.X
Redshift 2.5.64-71
3Delight Studio Pro 11.0.XX & 12.X
Guerilla Render 1.4.4
Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6
Also supported (but must be manually installed):

Mtoa 1.4.X
Redshift 2.0.91-93

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