1-欢迎52s(1-Welcome 52s)

2-看着这门课程前,你应该知道59s(2-What you should know before watching this course 59s)

3-设置3ds 最大的项目结构1M23s(3-Setting up the 3ds Max project structure 1m 23s)

1-猫是什么2M4s(1-What is CAT 2m 4s)

2-定位在猫功能3ds 最大的用户界面3M25s(2-Locating CAT features in the 3ds Max user interface 3m 25s)

1-使用预设的钻机3M38s(1-Using the preset rigs 3m 38s)

2-组织使用自定义名称和颜色钻机6M1s(2-Organizing a rig using custom names and colors 6m 1s)

3-编辑预设的钻机4M33s(3-Editing the preset rigs 4m 33s)

4-探索3ds 最大修饰符列表5M11s(4-Exploring the 3ds Max Modifier List 5m 11s)

5-重新定位骨支点3M8s(5-Repositioning bone pivots 3m 8s)

6-使用控制小玩意3M32s(6-Using control gizmos 3m 32s)

1-了解集线器3M19s(1-Understanding hubs 3m 19s)

2-将腿添加到钻机4M21s(2-Adding legs to a rig 4m 21s)

3-工作具刺4M44s(3-Working with spines 4m 44s)

4-添加四肢4M45s(4-Adding limbs 4m 45s)

5-添加额外的骨骼头部6M0s(5-Adding extra bones to the head 6m 0s)

6-添加的脚趾和尾巴5M6s(6-Adding toes and tails 5m 6s)

1-肌肉钢绞线是什么6M15s(1-What is a muscle strand 6m 15s)

2-在钻机上使用肌肉钢绞线3M22s(2-Using a muscle strand on a rig 3m 22s)

3-什么是猫肌肉3M1s(3-What is a CAT muscle 3m 1s)

4-把猫肌肉工作3M39s(4-Putting a CAT muscle to work 3m 39s)

1-了解安装程序和动画模式3M17s(1-Understanding the Setup and Animation modes 3m 17s)

2-探索的绝对的层3M13s(2-Exploring the Absolute layer 3m 13s)

3-解释调整图层2M23s(3-Explaining adjustment layers 2m 23s)

4-探索猫运动层2M49s(4-Exploring the CATMotion layer 2m 49s)

1-用手和脚集线器的工作4M1s(1-Working with the hand and foot hubs 4m 1s)

2-探索脚枢轴系统3M40s(2-Exploring the foot pivot system 3m 40s)

3-探索猫显示器内跟踪视图4M5s(3-Exploring the CAT display inside track view 4m 5s)

4-使用 IKFK 系统4M18s(4-Using the IKFK system 4m 18s)

1-探索猫动画编辑器2M28s(1-Exploring the CATMotion Editor 2m 28s)

2-自定义运动4M49s(2-Customizing motion 4m 49s)

3-指导运动5M25s(3-Directing motion 5m 25s)

4-接地的议案2M49s(4-Grounding motion 2m 49s)

1-建筑 rig 下半身7M1s(1-Building a rig The lower body 7m 1s)

2-建筑 rig 上半身8M36s(2-Building a rig The upper body 8m 36s)

3-很好地利用二次骨头4M54s(3-Making good use of secondary bones 4m 54s)

4-创建皮肤粗糙通3M45s(4-Creating a rough skin pass 3m 45s)

5-创建压力测试动画5M25s(5-Creating a stress-test animation 5m 25s)

专辑分类:

  • 3dmax : 入门
  • 文件总数:38
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  • 教程简介:

    译文: 发现操纵工作流为 3ds 与字符动画工具包 (CAT) 的传统字符替代最大,其中提供预设的字符钻机从头开始创建一个钻井平台以及为自定义工具。作者乔尔 · 布拉德利演示动画层;猫的肌肉,你可以使用创建皮肤变形,现实地延伸,随着你的性格;和正向/反向运动工作流。最后一章将所有这些功能放入运动,并且可以适用于全部字符钻机辅助骨骼工具执行压力测试动画。 原文: Discover an alternative to the traditional character rigging workflow with the Character Animation Toolkit (CAT) for 3ds Max, which offers preset character rigs as well as custom tools for creating a rig from scratch. Author Joel Bradley demonstrates animation layers; CAT muscles, which you can use to create a skin that deforms and stretches realistically as your character moves; and the forward/inverse kinematics workflow. The final chapter puts all these features into motion, as you apply the tools to a full character rig with secondary bones and perform a stress test animation.